Function Page
Revision as of 16:00, 8 February 2009 by imported>DragoonWraith (and done)
Function Types (0)
- AI Functions (23)
- AddScriptPackage
- EvaluatePackage
- FireWeapon
- ForceFlee
- GetCurrentAIPackage
- GetCurrentAIProcedure
- GetIsCurrentPackage
- IsContinuingPackagePCNear
- Look
- RemoveScriptPackage
- SetActorsAI
- SetAlert
- SetAllReachable
- SetAllVisible
- SetNoAvoidance
- SetPackDuration
- SetRestrained
- SetSceneIsComplex
- StopCombatAlarmOnActor
- StopLook
- StopWaiting
- UseWeapon (Function)
- Wait
- Actor Functions (51)
- AddSpell
- AgeRace
- Cast
- Drop
- DuplicateAllItems
- EquipItem
- EvaluatePackage
- GetAlarmed
- GetArmorRating
- GetAttacked
- GetDead
- GetDisposition
- GetFactionRank
- GetFactionRankDifference
- GetFactionRelation
- GetGold
- GetInCell
- GetInFaction
- GetIsAlerted
- GetIsCreature
- GetItemCount
- GetLOS
- GetLevel
- GetPlayerTeammate
- GetPlayerTeammateCount
- GetSleeping
- HasBeenEaten
- Look
- MatchFaceGeometry
- MatchRace
- ModDisposition
- RemoveSpell
- ResetHealth
- ResurrectActor
- SameFaction
- SameRace
- SameSex
- Say
- SayTo
- SetActorFullName
- SetAlert
- SetNPCRadio
- SetPlayerTeammate
- SetTalkingActivatorActor
- StartCannibal
- StartCombat
- StartConversation
- StopCombat
- StopCombatAlarmOnActor
- StopLook
- UnequipItem
- Actor State Functions (47)
- GetActorAggroRadiusViolated
- GetClothingValue
- GetDead
- GetDeadCount
- GetDetected
- GetInCell
- GetInSameCell
- GetIsAlerted
- GetIsClass
- GetIsCreature
- GetIsID
- GetIsRace
- GetIsSex
- GetRadiationLevel
- GetSandman
- GetSleeping
- GetTalkedToPC
- IsActor
- IsActorAVictim
- IsActorEvil
- IsCurrentFurnitureObj
- IsCurrentFurnitureRef
- IsEssential
- IsFacingUp
- IsGuard
- IsIdlePlaying
- IsInCombat
- IsInInterior
- IsLeftUp
- IsRunning
- IsSneaking
- IsSwimming
- IsTalking
- IsTorchOut
- IsWaiting
- IsWeaponOut
- SameFaction
- SameFactionAsPC
- SameRace
- SameRaceAsPC
- SameSex
- SameSexAsPC
- SetClass
- SetForceRun
- SetForceSneak
- SetGhost
- SetLevel
- Actor Value Functions (9)
- Animation Functions (9)
- Combat Functions (9)
- Condition Functions (150)
- EvaluatePackage
- Exists
- GetActorAggroRadiusViolated
- GetActorCrimePlayerEnemy
- GetActorFactionPlayerEnemy
- GetAlarmed
- GetAngle
- GetAnimAction
- GetArmorRating
- GetAttacked
- GetBroadcastState
- GetCauseofDeath
- GetClothingValue
- GetCurrentAIPackage
- GetCurrentAIProcedure
- GetDead
- GetDeadCount
- GetDefaultOpen
- GetDestructionStage
- GetDetected
- GetDisabled
- GetDisposition
- GetDistance
- GetFactionRank
- GetFactionRankDifference
- GetFactionRelation
- GetGlobalValue
- GetGold
- GetGroupMemberCount
- GetGroupTargetCount
- GetHasNote
- GetHealthPercentage
- GetHitLocation
- GetInCell
- GetInFaction
- GetInSameCell
- GetInWorldspace
- GetInZone
- GetIsAlerted
- GetIsAlignment
- GetIsClass
- GetIsCreature
- GetIsCreatureType
- GetIsID
- GetIsLockBroken
- GetIsRace
- GetIsReference
- GetIsSex
- GetIsUsedItem
- GetIsUsedItemEquipType
- GetIsVoiceType
- GetItemCount
- GetKillingBlowLimb
- GetLOS
- GetLastHitCritical
- GetLastPlayerAction
- GetLevel
- GetLinkedRef
- GetLockLevel
- GetMajorCrimeCount
- GetMapMarkerVisible
- GetMinorCrimeCount
- GetObjectiveCompleted
- GetObjectiveDisplayed
- GetPCMiscStat
- GetPlayerControlsDisabled
- GetPos
- GetQuestRunning
- GetQuestVariable
- GetRadiationLevel
- GetRandomPercent
- GetSandman
- GetScale
- GetScriptVariable
- GetShouldAttack
- GetSleeping
- GetStage
- GetStageDone
- GetStartingAngle
- GetStartingPos
- GetTalkedToPC
- GetThreatRatio
- GetTrespassWarningLevel
- GetVATSValue
- GetVatsTargetHeight
- GetWeaponAnimType
- GetWeaponHealthPerc
- HasBeenEaten
- HasFriendDisposition
- HasMagicEffect
- HasPerk
- IsActor
- IsActorAVictim
- IsActorDetected
- IsActorEvil
- IsActorTalkingThroughActivator
- IsCellOwner
- IsChild
- IsCloudy
- IsContinuingPackagePCNear
- IsCurrentFurnitureObj
- IsCurrentFurnitureRef
- IsEssential
- IsFacingUp
- IsGuard
- IsIdlePlaying
- IsInCombat
- IsInInterior
- IsInList
- IsInMyOwnedCell
- IsKiller
- IsLeftUp
- IsLimbGone
- IsMoving
- IsOwner
- IsPC1stPerson
- IsPCAMurderer
- IsPCSleeping
- IsPS3
- IsPlayerActionActive
- IsPlayerGrabbedRef
- IsPlayerMovingIntoNewSpace
- IsPlayerTagSkill
- IsPleasant
- IsRaining
- IsRunning
- IsSneaking
- IsSnowing
- IsSpellTarget
- IsSwimming
- IsTalking
- IsTalkingActivatorActor
- IsTimePassing
- IsTorchOut
- IsTrespassing
- IsTurning
- IsWaiting
- IsWeaponInList
- IsWeaponOut
- IsWin32
- IsXBox
- MenuMode (Function)
- ReleaseWeatherOverride
- ResetInventory
- SameFaction
- SameFactionAsPC
- SameRace
- SameRaceAsPC
- SameSex
- SameSexAsPC
- Crime Functions (18)
- ClearActorsFactionsPlayerEnemyFlag
- ClearFactionPlayerEnemyFlag
- GetActorCrimePlayerEnemy
- GetActorFactionPlayerEnemy
- GetAlarmed
- GetIgnoreCrime
- GetMajorCrimeCount
- GetMinorCrimeCount
- IgnoreCrime
- IsCellOwner
- IsGuard
- IsInMyOwnedCell
- IsTrespassing
- SendAssaultAlarm
- SendTrespassAlarm
- SetCellOwnership
- SetCellPublicFlag
- SetPCEnemyOfFaction
- Detection Functions (4)
- Dialogue Functions (5)
- Faction Functions (18)
- Game Effect Functions (16)
- Godsend Functions (21)
- CastImmediateOnSelf
- CreateDetectionEvent
- DamageActorValue
- DisablePlayerControls
- FireWeapon
- GetCauseofDeath
- GetKillingBlowLimb
- GetThreatRatio
- IgnoreCrime
- IsKiller
- IsPlayerActionActive
- KillActor
- MarkForDelete
- ResetQuest
- RestoreActorValue
- SayToDone
- SendAssaultAlarm
- SetActorFullName
- SetCellFullName
- SetPlayerTeammate
- UseWeapon (Function)
- Lock Functions (5)
- Math Functions (8)
- Miscellaneous Functions (24)
- Disable
- Enable
- GetButtonPressed
- GetGlobalValue
- GetLockLevel
- GetScriptVariable
- IsGoreDisabled
- MenuMode (Function)
- PlaceAtMe
- PlayBink
- PlaySound
- PlaySound3D
- Reset3DState
- ResetFallDamageTimer
- ResetInterior
- SetActorFullName
- SetCellFullName
- SetDestroyed
- SetGlobalTimeMultiplier
- SetOpenState
- SetPlayerTeammate
- SetSize
- ShowMap
- ShowMessage
- Movement Functions (10)
- Object Functions (27)
- Activate
- AddCreatureToLeveledList
- AddFormToFormList
- AddItemToLeveledList
- AddNPCToLeveledList
- ClearDestruction
- DamageObject
- Drop
- DropMe
- EquipItem
- GetAnimAction
- GetDestructionStage
- GetDisabled
- GetItemCount
- IsActionRef
- IsOwner
- ModWeaponHealthPerc
- RemoveAllItems
- RemoveItem
- RemoveMe
- SetItemValue
- SetOwnership
- SetQuestObject
- SetRigidBodyMass
- SetShowQuestItems
- SetWeaponHealthPerc
- UnequipItem
- Player Functions (48)
- AddAchievement
- AddNote
- AddPerk
- AddSPECIALPoints
- AddTagSkills
- AutoDisplayObjectives
- ClearNoActivationSound
- DisablePlayerControls
- EnableFastTravel
- EnablePlayerControls
- EssentialDeathReload
- ExitGame
- ForceSave
- GetHasNote
- GetPCMiscStat
- GetPlayerControlsDisabled
- GetPlayerName
- GetPlayerTeammate
- GetPlayerTeammateCount
- GetSandman
- GetXPForNextLevel
- IsPC1stPerson
- IsPCAMurderer
- IsPCSleeping
- IsPlayerMovingIntoNewSpace
- IsPlayerTagSkill
- IsTimePassing
- ModPCAttribute
- ModPCMiscStat
- ModPCSkill
- RemoveNote
- RemovePerk
- RewardKarma
- RewardXP
- SetInChargen
- SetNoActivationSound
- SetPCExpelled
- SetPCSleepHours
- SetPCToddler
- SetPCYoung
- SetPlayerTagSkill
- SetSPECIALPoints
- SetTagSkills
- ShowBarberMenu
- ShowNameMenu
- ShowPlasticSurgeonMenu
- ShowRaceMenu
- ShowSPECIALBookMenuParams
- Quest Functions (17)
- Reference Variable Functions (8)
- Time Functions (2)
- VATS Functions (12)
- Weather Functions (5)