# GetAngle

Jump to navigation
Jump to search

< [[::Category:Functions|Category:Functions]]

Link to TES4 Construction Set Wiki: GetAngle.

A function included in the GECK version 1.1.0.36.

## Description

Returns the angle of the calling object relative to the world on the specified axis (X, Y, or Z).

## Syntax

(float)[Object].GetAngle Axis:char{X, Y, Z}

## Example

ActorRef.GetAngle Z Player.GetAngle X

## Notes

**Special Notes (relative to GetAngle called upon the player)**- 'Player.GetAngle X' returns a value (theorically) from -90 to 90. The true in-game range is -89 to 89, with -89 if the player is looking above himself, and 89 if player is looking at his feet. Note that the player actually
*is*looking 89 degrees above or below horizontal - you cannot look exactly up or exactly down in game. - 'Player.GetAngle' Z returns a value from 0 to 360 depending on the player's current heading. Z angle is measured with the positive
*y*-axis as 0 and increasing clockwise from there. In the Wasteland worldspace, this is North, however, the same is not true of interiors (other exterior worldspaces have not been tested) - GetAngle is based on the game's coordinate system and the Compass is based on the NorthMarker object in each cell. Therefore, GetAngle Z is only useful for determining compass directions in the exterior Wasteland worldspace. - The angles returned are the common layman's understanding of angles, properly termed
*bearings*. They increase clockwise, from 0 at the north to 90 in the east. These are not the same as the standard mathematical/trigonometric "angles", which increase counterclockwise, from 0 at the east to 90 at the north. Trigonometry with the Z angle could be done using the following conversion formula:

- 'Player.GetAngle X' returns a value (theorically) from -90 to 90. The true in-game range is -89 to 89, with -89 if the player is looking above himself, and 89 if player is looking at his feet. Note that the player actually

float GetAngleZ ;bearing float TrigAngleZ ;standard trigonometric angle set GetAngleZ to player.GetAngle Z if ( GetAngleZ < 90 ) set TrigAngleZ to 90 - GetAngleZ else set TrigAngleZ to 450 - GetAngleZ endif