SetTalkingActivatorActor

From the Fallout3 GECK Wiki
Jump to navigation Jump to search

Description[edit | edit source]

SetTalkingActivatorActor Sets the actor whose dialogue should be used for a talking activator object. It is called on a talking activator reference (a computer) and an optional parameter which is the actor who is "talking" through the activator. If no actor is passed in then the talking activator reverts its normal talking behavior.

Syntax[edit | edit source]

[ActivatorREF.]SetTalkingActivatorActor ActorREF 

Examples[edit | edit source]

ComputerRef.SetTalkingActivatorActor BuddyRef 

Now the computer will talk as if Buddy is speaking through it.

ComputerRef.SetTalkingActivator

Will set the computer to again talk with the "voice" and dialogue of the computer.

Notes[edit | edit source]

  • None at this time


See Also[edit | edit source]

IsActorTalkingThroughActivator
IsTalkingActivatorActor

Reference[edit | edit source]

None provided.