GetKillingBlowLimb
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Description[edit | edit source]
GetKillingBlowLimb returns a number indicating the last limb that was hit (dismembered, exploded, or intact) when the referenced actor was killed.
Syntax[edit | edit source]
[ActorREF.]GetKillingBlowLimb
Examples[edit | edit source]
if BuddyRef.GetKillingBlowLimb == 0
This would determine if Buddy was killed by a hit to the torso.
Notes[edit | edit source]
- The body locations and corresponding numbers are:
- NONE = -1 (if the actor's still alive)
- TORSO = 0
- HEAD_1 = 1
- HEAD_2 = 2
- LEFT_ARM_1 = 3
- LEFT_ARM_2 = 4
- RIGHT_ARM_1 = 5
- RIGHT_ARM_2 = 6
- LEFT_LEG_1 = 7
- LEFT_LEG_2 = 8
- LEFT_LEG_3 = 9
- RIGHT_LEG_1 = 10
- RIGHT_LEG_2 = 11
- RIGHT_LEG_3 = 12
- BRAIN = 13