Category:Condition Functions
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These script functions can also be used as conditions wherever they appear in the editor (quest stages, dialogue, packages, idle manager, etc.).
In general, any function which simply returns a value (instead of performing an action) can be used as a condition.
Pages in category "Condition Functions"
The following 164 pages are in this category, out of 164 total.
G
- GetActorAggroRadiusViolated
- GetActorCrimePlayerEnemy
- GetActorFactionPlayerEnemy
- GetAlarmed
- GetAngle
- GetAnimAction
- GetArmorRating
- GetAttacked
- GetBroadcastState
- GetCauseofDeath
- GetClothingValue
- GetContainerInventoryCount
- GetCurrentAIPackage
- GetCurrentAIProcedure
- GetCurrentWeatherPercent
- GetDead
- GetDeadCount
- GetDefaultOpen
- GetDestructionStage
- GetDetected
- GetDisabled
- GetDisposition
- GetDistance
- GetEquipped
- GetFactionRank
- GetFactionRankDifference
- GetFactionRelation
- GetFriendHit
- GetGlobalValue
- GetGold
- GetGroupMemberCount
- GetGroupTargetCount
- GetHasNote
- GetHeadingAngle
- GetHealthPercentage
- GetHitLocation
- GetInCell
- GetInFaction
- GetInSameCell
- GetInWorldspace
- GetInZone
- GetIsAlerted
- GetIsAlignment
- GetIsClass
- GetIsCreature
- GetIsCreatureType
- GetIsID
- GetIsLockBroken
- GetIsRace
- GetIsReference
- GetIsSex
- GetIsUsedItem
- GetIsUsedItemEquipType
- GetIsVoiceType
- GetItemCount
- GetKillingBlowLimb
- GetLastHitCritical
- GetLastPlayerAction
- GetLevel
- GetLinkedRef
- GetLockLevel
- GetLOS
- GetMajorCrimeCount
- GetMapMarkerVisible
- GetMinorCrimeCount
- GetObjectiveCompleted
- GetObjectiveDisplayed
- GetPCMiscStat
- GetPlayerControlsDisabled
- GetPos
- GetQuestRunning
- GetQuestVariable
- GetRadiationLevel
- GetRandomPercent
- GetRestrained
- GetSandman
- GetScale
- GetScriptVariable
- GetShouldAttack
- GetSleeping
- GetStage
- GetStageDone
- GetStartingAngle
- GetStartingPos
- GetTalkedToPC
- GetThreatRatio
- GetTimeDead
- GetTrespassWarningLevel
- GetUnconscious
- GetUsedItemActivate
- GetVatsTargetHeight
- GetVATSValue
- GetWalkSpeed
- GetWeaponAnimType
- GetWeaponHealthPerc
- GetWindSpeed
I
- IsActor
- IsActorAVictim
- IsActorDetected
- IsActorEvil
- IsActorsAIOff
- IsActorTalkingThroughActivator
- IsCellOwner
- IsChild
- IsCloudy
- IsContinuingPackagePCNear
- IsCurrentFurnitureObj
- IsCurrentFurnitureRef
- IsEssential
- IsFacingUp
- IsGuard
- IsHardcore
- IsIdlePlaying
- IsInCombat
- IsInInterior
- IsInList
- IsInMyOwnedCell
- IsKiller
- IsLeftUp
- IsLimbGone
- IsMoving
- IsOwner
- IsPC1stPerson
- IsPCAMurderer
- IsPCSleeping
- IsPlayerActionActive
- IsPlayerGrabbedRef
- IsPlayerInRegion
- IsPlayerMovingIntoNewSpace
- IsPlayerTagSkill
- IsPleasant
- IsPS3
- IsRaining
- IsRunning
- IsSneaking
- IsSnowing
- IsSpellTarget
- IsSwimming
- IsTalking
- IsTalkingActivatorActor
- IsTimePassing
- IsTorchOut
- IsTrespassing
- IsTurning
- IsWaiting
- IsWeaponInList
- IsWeaponOut
- IsWin32
- IsXBox