SayToDone
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Overview[edit | edit source]
The SayToDone block is triggered when a Say or SayTo is complete.
Syntax:[edit | edit source]
Begin SayToDone [topic_name] ; Where the topic_name is optional.
Example:[edit | edit source]
Begin GameMode
If DoTalk == 1 && Talking == 0
Say SpeechTopic
; set Talking variable to indicate that I'm talking
Set Talking to 1
EndIf
End
Begin SayToDone SpeechTopic
; clear Talking variable to indicate that I'm done talking
Set Talking to 0
End