GetIsReference
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Returns 1 if the calling object is the specified reference. As opposed to GetIsID, which checks against the base object ID as defined in the object window, this function takes a specific reference as a parameter. The reference must be persistent.
Syntax:[edit | edit source]
GetIsReference ReferenceID
Example:[edit | edit source]
if GetIsReference NPC1 == 1 NPC1.moveto player elseif GetIsReference NPC2 == 1 NPC1.moveto player endif