IgnoreCrime

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Description[edit | edit source]

IgnoreCrime Prevents an NPC from attacking or reporting a player for crime.

Syntax[edit | edit source]

[ActorREF.]IgnoreCrime Flag  (0/1)

Examples[edit | edit source]

RobertRef.IgnoreCrime 1            ; This makes it so that Robert won't attack the player or report crimes the player commits.

Notes[edit | edit source]

  • The values for the flag mean:
    • 0 = Report crimes the player commits (default).
    • 1 = Do not report crimes the player commits.
  • If the actor is not a friend or ally of the player, he will still react to being directly attacked (but will not report it as a crime).

See Also[edit | edit source]

GetIgnoreCrime

Reference[edit | edit source]

None provided.