IsLimbGone
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< [[::Category:Functions|Category:Functions]]
A function included in the GECK version 1.1.0.36.
Description
Test to see if an actor has had a particular limb dismembered. It is called on a reference and takes one parameter which is the limb to check for.
Syntax
(0, 1:int) [ActorRefID].IsLimbGone LimbIndex:int
Example
BuddyRef.IsLimbGone 13
Tests if BuddyRef is missing his head (or brain, specifically).
Notes
- The body locations and corresponding numbers (taken from GetHitLocation) are:
- NONE = -1
- TORSO = 0
- HEAD_1 = 1
- HEAD_2 = 2
- LEFT_ARM_1 = 3
- LEFT_ARM_2 = 4
- RIGHT_ARM_1 = 5
- RIGHT_ARM_2 = 6
- LEFT_LEG_1 = 7
- LEFT_LEG_2 = 8
- LEFT_LEG_3 = 9
- RIGHT_LEG_1 = 10
- RIGHT_LEG_2 = 11
- RIGHT_LEG_3 = 12
- BRAIN = 13