StopCombat
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Description[edit | edit source]
StopCombat ends the combat state for an actor, making them stop fighting. An optional target reference can be specified.
Syntax[edit | edit source]
[ActorREF.]StopCombat [OptionalTargetRef]
Examples[edit | edit source]
ActorRef.StopCombat Player
ActorRef will stop fighting the player.
ActorRef.StopCombat
ActorRef will stop fighting all nearby targets.
Notes[edit | edit source]
- If the function is called on an actor with a low disposition or remains aggressive towards nearby actors, they may resume fighting and return to combat state. This function proves most useful for scripted actors entering combat with StartCombat.
- If you wish to stop all enemies from fighting a single actor, refer to StopCombatAlarmOnActor.
Link to TES4 Construction Set Wiki: StopCombat.