GetStartingAngle
Jump to navigation
Jump to search
< [[::Category:Functions|Category:Functions]]
Link to TES4 Construction Set Wiki: GetStartingAngle.
A function included in the GECK version 1.1.0.36.
Description
Returns the original world rotation angle of the object on the selected axis (X, Y, or Z) in float. The angle is the angle the object was placed in the editor, not it's current game state.
Syntax
(float) [Object].GetStartingAngle axis{X, Y, Z}
Example
MyObject.GetStartingAngle z
Will return the original Z angle of MyObject.
Notes
None