Function Page
Revision as of 14:37, 8 February 2009 by imported>Geckbot (Robot: Listifying from Category:Function Types (398 entries))
- Abs
- ActionIndex
- Activate
- ActorValue
- AddAchievement
- AddCreatureToLeveledList
- AddFormToFormList
- AddItemToLeveledList
- AddNPCToLeveledList
- AddNote
- AddPerk
- AddSPECIALPoints
- AddScriptPackage
- AddSpell
- AddTagSkills
- AddToFaction
- AddTopic
- AgeRace
- AnimGroups
- AutoDisplayObjectives
- Cast
- CastImmediateOnSelf
- ClearActorsFactionsPlayerEnemyFlag
- ClearDestruction
- ClearFactionPlayerEnemyFlag
- ClearNoActivationSound
- CompleteAllObjectives
- CompleteQuest
- Cos
- CreateDetectionEvent
- DamageActorValue
- DamageObject
- Disable
- DisablePlayerControls
- Dispel
- DispelAllSpells
- Drop
- DropMe
- DuplicateAllItems
- Enable
- EnableFastTravel
- EnablePlayerControls
- EquipItem
- EssentialDeathReload
- EvaluatePackage
- EvaluateSpellConditions
- Exists
- ExitGame
- FireWeapon
- ForceActorValue
- ForceFlee
- ForceSave
- GetActionRef
- GetActorAggroRadiusViolated
- GetActorCrimePlayerEnemy
- GetActorFactionPlayerEnemy
- GetActorValue
- GetActorValueInfo
- GetAlarmed
- GetAngle
- GetAnimAction
- GetArmorRating
- GetAttacked
- GetBaseActorValue
- GetBroadcastState
- GetButtonPressed
- GetCauseofDeath
- GetClothingValue
- GetCombatTarget
- GetContainer
- GetCurrentAIPackage
- GetCurrentAIProcedure
- GetCurrentTime
- GetDead
- GetDeadCount
- GetDefaultOpen
- GetDestructionStage
- GetDetected
- GetDetectionLevel
- GetDisabled
- GetDisposition
- GetDistance
- GetFactionRank
- GetFactionRankDifference
- GetFactionReaction
- GetFactionRelation
- GetGlobalValue
- GetGold
- GetGroupMemberCount
- GetGroupTargetCount
- GetHasNote
- GetHealthPercentage
- GetHitLocation
- GetIgnoreCrime
- GetInCell
- GetInFaction
- GetInSameCell
- GetInWorldspace
- GetInZone
- GetIsAlerted
- GetIsAlignment
- GetIsClass
- GetIsCreature
- GetIsCreatureType
- GetIsCurrentPackage
- GetIsID
- GetIsLockBroken
- GetIsRace
- GetIsReference
- GetIsSex
- GetIsUsedItem
- GetIsUsedItemEquipType
- GetIsVoiceType
- GetItemCount
- GetKillingBlowLimb
- GetLOS
- GetLastHitCritical
- GetLastPlayerAction
- GetLevel
- GetLinkedRef
- GetLockLevel
- GetLocked
- GetMajorCrimeCount
- GetMapMarkerVisible
- GetMinorCrimeCount
- GetObjectiveCompleted
- GetObjectiveDisplayed
- GetPCEnemyOfFaction
- GetPCExpelled
- GetPCInFaction
- GetPCMiscStat
- GetPackageTarget
- GetParentRef
- GetPlayerControlsDisabled
- GetPlayerGrabbedRef
- GetPlayerName
- GetPlayerTeammate
- GetPlayerTeammateCount
- GetPos
- GetQuestCompleted
- GetQuestRunning
- GetQuestVariable
- GetRadiationLevel
- GetRandomPercent
- GetSandman
- GetScale
- GetScriptVariable
- GetSecondsPassed
- GetSelf
- GetShouldAttack
- GetSleeping
- GetStage
- GetStageDone
- GetStartingAngle
- GetStartingPos
- GetTalkedToPC
- GetThreatRatio
- GetTrespassWarningLevel
- GetVATSBackAreaFree
- GetVATSBackTargetVisible
- GetVATSFrontAreaFree
- GetVATSFrontTargetVisible
- GetVATSLeftAreaFree
- GetVATSLeftTargetVisible
- GetVATSMode
- GetVATSRightAreaFree
- GetVATSRightTargetVisible
- GetVATSValue
- GetVatsTargetHeight
- GetWeaponAnimType
- GetWeaponHealthPerc
- GetXPForNextLevel
- HasBeenEaten
- HasFriendDisposition
- HasMagicEffect
- HasPerk
- IgnoreCrime
- IsActionRef
- IsActor
- IsActorAVictim
- IsActorDetected
- IsActorEvil
- IsActorTalkingThroughActivator
- IsAnimPlaying
- IsCellOwner
- IsChild
- IsCloudy
- IsContinuingPackagePCNear
- IsCurrentFurnitureObj
- IsCurrentFurnitureRef
- IsEssential
- IsFacingUp
- IsGoreDisabled
- IsGuard
- IsIdlePlaying
- IsInCombat
- IsInInterior
- IsInList
- IsInMyOwnedCell
- IsKiller
- IsLeftUp
- IsLimbGone
- IsMoving
- IsOwner
- IsPC1stPerson
- IsPCAMurderer
- IsPCSleeping
- IsPS3
- IsPlayerActionActive
- IsPlayerGrabbedRef
- IsPlayerMovingIntoNewSpace
- IsPlayerTagSkill
- IsPleasant
- IsRaining
- IsRunning
- IsSneaking
- IsSnowing
- IsSpellTarget
- IsSwimming
- IsTalking
- IsTalkingActivatorActor
- IsTimePassing
- IsTorchOut
- IsTrespassing
- IsTurning
- IsWaiting
- IsWeaponInList
- IsWeaponOut
- IsWin32
- IsXBox
- KillActor
- Lock
- Log
- Look
- LoopGroup
- MarkForDelete
- MatchFaceGeometry
- MatchRace
- MenuMode (Function)
- ModActorValue
- ModDisposition
- ModFactionRank
- ModFactionReaction
- ModPCAttribute
- ModPCMiscStat
- ModPCSkill
- ModWeaponHealthPerc
- MoveTo
- PlaceAtMe
- PlayBink
- PlayGroup
- PlayIdle
- PlayMagicEffectVisuals
- PlayMagicShaderVisuals
- PlaySound
- PlaySound3D
- Pow
- PreloadMagicEffect
- Quest Stages Tab
- ReleaseWeatherOverride
- RemoveAllItems
- RemoveFromAllFactions
- RemoveFromFaction
- RemoveItem
- RemoveMe
- RemoveNote
- RemovePerk
- RemoveScriptPackage
- RemoveSpell
- Reset3DState
- ResetFallDamageTimer
- ResetHealth
- ResetInterior
- ResetInventory
- ResetQuest
- RestoreActorValue
- ResurrectActor
- RewardKarma
- RewardXP
- Rotate
- SameFaction
- SameFactionAsPC
- SameRace
- SameRaceAsPC
- SameSex
- SameSexAsPC
- Say
- SayTo
- SayToDone
- ScriptEffectElapsedSeconds
- SendAssaultAlarm
- SendTrespassAlarm
- SetActorAlpha
- SetActorFullName
- SetActorValue
- SetActorsAI
- SetAlert
- SetAllReachable
- SetAllVisible
- SetAlly
- SetAngle
- SetAtStart
- SetCellFullName
- SetCellOwnership
- SetCellPublicFlag
- SetClass
- SetCombatStyle
- SetDestroyed
- SetEnemy
- SetFactionRank
- SetFactionReaction
- SetForceRun
- SetForceSneak
- SetGhost
- SetGlobalTimeMultiplier
- SetInChargen
- SetItemValue
- SetLevel
- SetNPCRadio
- SetNoActivationSound
- SetNoAvoidance
- SetObjectiveCompleted
- SetObjectiveDisplayed
- SetOpenState
- SetOwnership
- SetPCEnemyOfFaction
- SetPCExpelled
- SetPCSleepHours
- SetPCToddler
- SetPCYoung
- SetPackDuration
- SetPlayerTagSkill
- SetPlayerTeammate
- SetPos
- SetQuestDelay
- SetQuestObject
- SetRestrained
- SetRigidBodyMass
- SetSPECIALPoints
- SetSceneIsComplex
- SetShowQuestItems
- SetSize
- SetStage
- SetTagSkills
- SetTalkingActivatorActor
- SetVatsTarget
- SetWeaponHealthPerc
- ShowBarberMenu
- ShowDialogSubtitles
- ShowMap
- ShowMessage
- ShowNameMenu
- ShowPlasticSurgeonMenu
- ShowRaceMenu
- ShowSPECIALBookMenuParams
- Sin
- SkipAnim
- Sqrt
- StartCannibal
- StartCombat
- StartConversation
- StartQuest
- StopCombat
- StopCombatAlarmOnActor
- StopLook
- StopMagicEffectVisuals
- StopMagicShaderVisuals
- StopQuest
- StopWaiting
- Tan
- UnequipItem
- Unlock
- UseWeapon (Function)
- Wait
- Category:AI Functions
- Category:Actor Functions
- Category:Actor State Functions
- Category:Actor Value Functions
- Category:Animation Functions
- Category:Combat Functions
- Category:Condition Functions
- Category:Crime Functions
- Category:Detection Functions
- Category:Dialogue Functions
- Category:Faction Functions
- Category:Game Effect Functions
- Category:Godsend Functions
- Category:Lock Functions
- Category:Math Functions
- Category:Miscellaneous Functions
- Category:Movement Functions
- Category:Object Functions
- Category:Player Functions
- Category:Quest Functions
- Category:Reference Variable Functions
- Category:Time Functions
- Category:VATS Functions
- Category:Weather Functions