Difference between revisions of "IsWeaponOut"

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Revision as of 13:50, 15 August 2009

Returns 1 if the calling actor currently has a weapon out, and 0 otherwise.

Syntax

ActorID.IsWeaponOut

Notes

  • The value returned by IsWeaponOut will change when the weapon becomes attached to the weapon node. For NPCs without a weapon, this is at the end of the equip/unequip animations.
  • IsWeaponOut will always return 0 for Creatures without a weapon.

See Also