Difference between revisions of "GetIsID"
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imported>Illyism (created page) |
imported>Geckbot m (Robot: Automated text replacement (-\[\[Category:(.*?)\(GECK 1.0\)\]\] +Category:\1(GECK 1.1))) |
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Begin Onequip Player ; One script for a whole set of armor | Begin Onequip Player ; One script for a whole set of armor | ||
if GetIsID myPowerArmor == 1 | if GetIsID myPowerArmor == 1 | ||
unequip myPowerArmor | |||
endif | endif | ||
end | end | ||
[[Category:Functions]] | [[Category:Functions]] | ||
[[Category:Functions (GECK 1.1)]] | |||
[[Category:Actor State Functions]] | [[Category:Actor State Functions]] | ||
[[Category:Actor State Functions (GECK 1.1)]] | |||
[[Category:Condition Functions]] | [[Category:Condition Functions]] | ||
[[Category:Condition Functions (GECK 1.1)]] |
Latest revision as of 13:26, 15 August 2009
Syntax:[edit | edit source]
GetIsID ObjectID
Returns 1 if the calling object is a reference to ObjectID. The parameter for this function is a base object ID, as defined in the object window.
Example:[edit | edit source]
Begin Onequip Player ; One script for a whole set of armor if GetIsID myPowerArmor == 1 unequip myPowerArmor endif end