Difference between revisions of "GetInSameCell"

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imported>Geckbot
m (Robot: Automated text replacement (-\[\[Category:(.*?)\(GECK 1.0\)\]\] +Category:\1(GECK 1.1)))
imported>PoHa!
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{{Incomplete}}
{{Function
|CSWikiPage = GetInSameCell
|origin = GECK1
|summary = Returns true if the calling reference is in the same cell as the target Actor
|name = GetInSameCell
|returnVal = 0, 1
|returnType = int
|referenceType = [Actor]
|arguments =
  {{FunctionArgument
  |Name = Target
  |Type = Actor
  }}
|example =<pre>BuddyRef.GetInSameCell player</pre>
This will return a 1 if Buddy is in the same cell as the player, and 0 otherwise
}}


Link to TES4 Construction Set Wiki: [http://cs.elderscrolls.com/constwiki/index.php/GetInSameCell GetInSameCell].
==Notes==
None


=='''See Also'''==
==See Also==
[[GetInCell]]<br>
*[[GetInCell]]


[[Category:Functions]]
[[Category:Functions]]

Revision as of 15:44, 8 February 2010

< [[::Category:Functions|Category:Functions]]

Link to TES4 Construction Set Wiki: GetInSameCell.

A function included in the GECK version 1.1.0.36.

Description

Returns true if the calling reference is in the same cell as the target Actor

Syntax

[help]
(0, 1:int) [Actor].GetInSameCell Target:Actor

Example

BuddyRef.GetInSameCell player

This will return a 1 if Buddy is in the same cell as the player, and 0 otherwise

Notes

None

See Also