IsWeaponOut
Revision as of 12:50, 15 August 2009 by imported>Geckbot (Robot: Automated text replacement (-\[\[Category:(.*?)\(GECK 1.0\)\]\] +Category:\1(GECK 1.1)))
Returns 1 if the calling actor currently has a weapon out, and 0 otherwise.
Syntax
ActorID.IsWeaponOut
Notes
- The value returned by IsWeaponOut will change when the weapon becomes attached to the weapon node. For NPCs without a weapon, this is at the end of the equip/unequip animations.
- IsWeaponOut will always return 0 for Creatures without a weapon.