Difference between revisions of "IsActorTalkingThroughActivator"
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imported>Kkuhlmann |
imported>Talkie Toaster (→Syntax) |
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[''ActorREF''.]IsActorTalkingThroughActivator ''TalkingActivatorREF'' | [''ActorREF''.]IsActorTalkingThroughActivator ''TalkingActivatorREF'' | ||
When used as a condition in dialogue, in order to return a useful result it must be set to run on the Linked Reference. No second parameter is needed. | |||
=='''Examples'''== | =='''Examples'''== | ||
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[[Category:Functions]] | [[Category:Functions]] | ||
[[Category:Functions (GECK 1.1)]] | |||
[[Category:Condition Functions]] | [[Category:Condition Functions]] | ||
[[Category:Condition Functions (GECK 1.1)]] |
Latest revision as of 11:58, 13 July 2010
Description[edit | edit source]
IsActorTalkingThroughActivator Tests if the player is currently talking to an activator which has been associated to this actor via the SetTalkingActivatorActor function. It is called on an Actor (reference).
Syntax[edit | edit source]
[ActorREF.]IsActorTalkingThroughActivator TalkingActivatorREF
When used as a condition in dialogue, in order to return a useful result it must be set to run on the Linked Reference. No second parameter is needed.
Examples[edit | edit source]
BuddyRef.IsActorTalkingThroughActivator ComputerRef
Check to see if Buddy is talking through the computer.
Notes[edit | edit source]
- Note that this is almost always used only as a condition function, since it only returns true when the actor is actually in dialogue through the activator.
See Also[edit | edit source]
IsTalkingActivatorActor
SetTalkingActivatorActor
Reference[edit | edit source]
None provided.