Difference between revisions of "GetStartingPos"

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imported>Geckbot
m (Robot: Automated text replacement (-\[\[Category:(.*?)\(GECK 1.0\)\]\] +Category:\1(GECK 1.1)))
imported>PoHa!
(Copied info, used the template for functions)
 
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{{Incomplete}}
{{Function
|CSWikiPage = GetStartingPos
|origin = GECK1
|summary = Returns the original world position of the object on the selected axis (X, Y, or Z) in float. The returned position is the position the object was placed in the editor, not it's current game state.
|name = GetStartingPos
|returnType = float
|referenceType = [Object]
|arguments =
  {{FunctionArgument
  |Name = axis
  |Value = x, y, z
  }}
|example = <pre>ShackDoor.GetStartingPos z</pre>
This will return the shack door's original z position
}}


Link to TES4 Construction Set Wiki: [http://cs.elderscrolls.com/constwiki/index.php/GetStartingPos GetStartingPos].
==Notes==
None
 
==See Also==
*[[GetPos]]
*[[GetStartingAngle]]


[[Category:Functions]]
[[Category:Functions]]

Latest revision as of 21:19, 7 February 2010

< [[::Category:Functions|Category:Functions]]

Link to TES4 Construction Set Wiki: GetStartingPos.

A function included in the GECK version 1.1.0.36.

Description

Returns the original world position of the object on the selected axis (X, Y, or Z) in float. The returned position is the position the object was placed in the editor, not it's current game state.

Syntax

[help]
(float) [Object].GetStartingPos axis{x, y, z}

Example

ShackDoor.GetStartingPos z

This will return the shack door's original z position

Notes

None

See Also