Difference between revisions of "GetInSameCell"

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imported>Geckbot
m (Robot: Automated text replacement (-\[\[Category:(.*?)\(GECK 1.0\)\]\] +Category:\1(GECK 1.1)))
imported>Odessa
(note on exteriors, and getingrid)
 
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{{Incomplete}}
{{Function
|CSWikiPage = GetInSameCell
|origin = GECK1
|summary = Returns true if the [[calling reference]] is in the same cell as the target Actor.
|name = GetInSameCell
|returnVal =
|returnType = bool
|referenceType = Actor
|arguments =
  {{FunctionArgument
  |Name = Target
  |Type = Actor
  }}
|example =<pre>BuddyRef.GetInSameCell player</pre>
This will return a 1 if Buddy is in the same cell as the player, and 0 otherwise.
}}


Link to TES4 Construction Set Wiki: [http://cs.elderscrolls.com/constwiki/index.php/GetInSameCell GetInSameCell].
==Notes==
*This function may give unexpected results if used in exteriors, as it will return false if two adjacent actors are seperated by a cell boundary. Consider using [[GetInGrid]] instead.  


=='''See Also'''==
==See Also==
[[GetInCell]]<br>
*[[GetInCell]]
*[[GetInGrid]]
*[[IsInInterior]]


[[Category:Functions]]
[[Category:Functions]]

Latest revision as of 11:30, 25 November 2014

< [[::Category:Functions|Category:Functions]]

Link to TES4 Construction Set Wiki: GetInSameCell.

A function included in the GECK version 1.1.0.36.

Description

Returns true if the calling reference is in the same cell as the target Actor.

Syntax

[help]
(bool) Actor.GetInSameCell Target:Actor

Example

BuddyRef.GetInSameCell player

This will return a 1 if Buddy is in the same cell as the player, and 0 otherwise.

Notes

  • This function may give unexpected results if used in exteriors, as it will return false if two adjacent actors are seperated by a cell boundary. Consider using GetInGrid instead.

See Also