Difference between revisions of "AddCreatureToLeveledList"

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It can '''not''' be undone.
It can '''not''' be undone.
  |name = AddCreatureToLeveledList
  |name = AddCreatureToLeveledList
  |returnType = int
  |returnType = void
  |arguments =  
  |arguments =  
   {{FunctionArgument
   {{FunctionArgument
   |Name = LeveledCreatureID
   |Name = LeveledCreatureID
  |Type = ref
   }}{{FunctionArgument
   }}{{FunctionArgument
   |Name = CreatureOrLeveledCreatureToAddID
   |Name = CreatureOrLeveledCreatureToAddID
  |Type = ref
   }}{{FunctionArgument
   }}{{FunctionArgument
   |Name = iLevel
   |Name = iLevel

Latest revision as of 04:53, 15 January 2011

< [[::Category:Functions|Category:Functions]]

A function included in the GECK version 1.1.0.36.

Description

Adds a form to a LeveledCreature list. This should be used in the RARE case where we want to add an item to a LeveledCreature list that already exists in the ESM. It's primary use it for modifying lists from the base game in downloadable content. In most cases you should add items to form lists in the editor object windows. This is for those special cases where you want to alter the contents of a list at runtime or want to change it without putting it in your ESP/ESM file. Once altered using this function, it will persist in the save game data. (parameters are Base Objects)

It can not be undone.

Syntax

[help]
AddCreatureToLeveledList LeveledCreatureID:ref CreatureOrLeveledCreatureToAddID:ref iLevel:int

Example

AddCreatureToLeveledList EncRobot VarNewRobots 20

Leveled Actors based on the EncRobot LeveledCreature list now pull a Creature from VarNewRobots list at encounter level 20.

See Also