Difference between revisions of "IsTalkingActivatorActor"

From the Fallout3 GECK Wiki
Jump to navigation Jump to search
imported>Kkuhlmann
 
imported>Ez0n3
 
(2 intermediate revisions by one other user not shown)
Line 1: Line 1:
=='''Description'''==
{{Function
 
|CSWikiPage = IsTalkingActivatorActor
'''[[IsTalkingActivatorActor]]''' Tests to see if the talking activator is using an actor to speak. It is called on a Reference and takes one parameter, the actor you are testing.
|origin = GECK1
 
  |summary = Tests to see if the talking activator is using an actor to speak. It is called on a Reference and takes one parameter, the actor you are testing.
=='''Syntax'''==
|name = IsTalkingActivatorActor
 
|returnVal = 0, 1
  [''ObjectRef''.]IsTalkingActivatorActor ''ActorREF''
|returnType = int
 
  |referenceType = [ObjectRefID]
=='''Examples'''==
|arguments =
 
  {{FunctionArgument
  ComputerRef.IsTalkingActivatorActor BuddyRef
  |Name = ActorRefID
  |Type = ref
  }}
  |example = ComputerRef.IsTalkingActivatorActor BuddyRef
Check to see if Buddy is talking through the computer.
Check to see if Buddy is talking through the computer.
}}


=='''Notes'''==
==See Also==
*None at this time
*[[IsActorTalkingThroughActivator]]
 
*[[SetTalkingActivatorActor]]
 
=='''See Also'''==
[[IsActorTalkingThroughActivator]]<br>
[[SetTalkingActivatorActor]]
 
=='''Reference'''==
None provided.
<!-- [[IsTalkingActivatorActor_Reference|List of functions that use IsTalkingActivatorActor]]  (wiki) -->


[[Category:Functions]]
[[Category:Functions]]
[[Category:Functions (GECK 1.1)]]
[[Category:Condition Functions]]
[[Category:Condition Functions]]
[[Category:Condition Functions (GECK 1.1)]]

Latest revision as of 06:31, 12 January 2011

< [[::Category:Functions|Category:Functions]]

Link to TES4 Construction Set Wiki: IsTalkingActivatorActor.

A function included in the GECK version 1.1.0.36.

Description

Tests to see if the talking activator is using an actor to speak. It is called on a Reference and takes one parameter, the actor you are testing.

Syntax

[help]
(0, 1:int) [ObjectRefID].IsTalkingActivatorActor ActorRefID:ref

Example

ComputerRef.IsTalkingActivatorActor BuddyRef

Check to see if Buddy is talking through the computer.

See Also