Difference between revisions of "GetHeadingAngle"
Jump to navigation
Jump to search
imported>Omzy m |
imported>Geckbot m (Robot: Automated text replacement (-\[\[Category:(.*?)\(GECK 1.0\)\]\] +Category:\1(GECK 1.1))) |
||
(One intermediate revision by the same user not shown) | |||
Line 32: | Line 32: | ||
[[Category: Functions]] | [[Category: Functions]] | ||
[[Category: Functions (GECK 1.1)]] | |||
[[Category: Condition Functions]] | [[Category: Condition Functions]] | ||
[[Category: Condition Functions (GECK 1.1)]] | |||
[[Category: Movement Functions]] | [[Category: Movement Functions]] | ||
[[Category: Movement Functions (GECK 1.1)]] |
Latest revision as of 12:22, 15 August 2009
< [[::Category:Functions|Category:Functions]]
Link to TES4 Construction Set Wiki: GetHeadingAngle.
A function included in the GECK version 1.1.0.36.
Description
Returns the angle between the calling reference and the specified object in a range from -180 to 180 degrees.
Syntax
(-180 to 180:float) [Object].GetHeadingAngle ObjectRef:ref
Example
Player.GetHeadingAngle StrangeStatue
Notes
- Do not confuse this function with GetAngle Z, which returns the heading angle of an object relative to the world.
- The direction the calling reference is facing is considered 0 degrees.
- Angles measured clockwise from 0 are positive, while angles measured counter-clockwise from 0 are negative.
- In the example above, if the player is facing north and the object StrangeStatue is due west of the player, the returned value would be -90.
- When you add this value to the calling references's current heading angle (Z angle), he will face the specified ObjectRef:
set angle to Player.GetAngle Z + Player.GetHeadingAngle StrangeStatue Player.SetAngle Z angle