Difference between revisions of "Projectile"

104 bytes added ,  07:40, 10 November 2010
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== Notes ==
== Notes ==
* If '''Gravity''' is non-zero and '''Hitscan''' is false, the 3D projectile will be simulated in game at all times, rather than just in VATS.
* If '''Gravity''' is non-zero and '''Hitscan''' is false, the 3D projectile will be simulated in game at all times, rather than just in VATS.
* Regardless of the '''Hitscan''' setting, full ballistic flight modelling is always performed in VATS.


[[Category:Special Effect]]
[[Category:Special Effect]]
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