Difference between revisions of "Projectile"
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hitscan and gravity info, tested via SGTM
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imported>JT (hitscan and gravity info, tested via SGTM) |
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***'''Proximity:''' How close a target must be for the explosion to occur. | ***'''Proximity:''' How close a target must be for the explosion to occur. | ||
***'''Countdown Sound:''' Selects the sound file that plays while the timer is running. | ***'''Countdown Sound:''' Selects the sound file that plays while the timer is running. | ||
*'''Hitscan:''' If checked, | *'''Hitscan:''' If checked, the projectile will instantly ray-trace whether the target is impacted or not without performing in-flight collision detection and ballistic simulation. The damage will still be delayed according to the projectile speed versus the distance to the target. | ||
*'''Can be Disabled:''' This is used for projectiles that can be deactivated, such as mines. | *'''Can be Disabled:''' This is used for projectiles that can be deactivated, such as mines. | ||
**'''Disable Sound:''' Selects the sound file that plays when a projectile is disabled. | **'''Disable Sound:''' Selects the sound file that plays when a projectile is disabled. | ||
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== Notes == | == Notes == | ||
* If '''Gravity''' is non-zero, the 3D projectile will be simulated in game | * If '''Gravity''' is non-zero and '''Hitscan''' is false, the 3D projectile will be simulated in game. | ||
[[Category:Special Effect]] | [[Category:Special Effect]] |