Difference between revisions of "Glossary"
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imported>Truant (added some more definitions and clarified some of the others) |
imported>Truant (added bsa file) |
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* [[:Category:Objects|Base Objects]] are any objects defined in the [[Object Window]], as well as some objects in the menus in the main GECK toolbar. Some of these objects serve as template objects for [[Glossary#Reference|References]]. | * [[:Category:Objects|Base Objects]] are any objects defined in the [[Object Window]], as well as some objects in the menus in the main GECK toolbar. Some of these objects serve as template objects for [[Glossary#Reference|References]]. | ||
==== | ====Base ID==== | ||
* A BaseID (or Base ID) is a FormID assigned automatically to an object by the GECK when a new object is created in the Object window. The Form IDs listed in the Object window are Base IDs. A Base ID is only associated with an object template in the editor, never with an instanced object in-game. | * A BaseID (or Base ID) is a FormID assigned automatically to an object by the GECK when a new object is created in the Object window. The Form IDs listed in the Object window are Base IDs. A Base ID is only associated with an object template in the editor, never with an instanced object in-game. | ||
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== File Types == | == File Types == | ||
====BSA File==== | |||
*[[BSA Files|BSA]] (Bethesda Softworks Archive) are archives that contain resource files (meshes, textures, sounds, etc.). The GECK does not allow creation or editing of BSA files, but other tools do. | |||
====DDS File==== | ====DDS File==== | ||
*DDS, short for '''D'''irect '''D'''raw '''S'''urface, is the file format used by Fallout 3 to store textures and images. One free .dds editor is [[Paint.NET]], and plugins are available for most image editing programs. | *DDS, short for '''D'''irect '''D'''raw '''S'''urface, is the file format used by Fallout 3 to store textures and images. One free .dds editor is [[Paint.NET]], and plugins are available for most image editing programs. |