Difference between revisions of "Glossary"

1,308 bytes added ,  20:50, 11 August 2011
added some more definitions and clarified some of the others
imported>Henning
imported>Truant
(added some more definitions and clarified some of the others)
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====Actor====
====Actor====
*An Actor is a game object that uses AI and acts in the world on it's own.  [[:Category:Creatures|Creatures]] and [[:Category:NPC|NPC]]s are both considered Actors.  See also: [[:Category:Actor Functions|Actor Functions]]
*An Actor is a game object that uses AI and acts in the world on it's own.  [[:Category:Creatures|Creatures]] and [[:Category:NPC|NPC]]s are both considered Actors.  See also: [[:Category:Actor Functions|Actor Functions]]
====Base Object====
====Base Object====
* [[:Category:Objects|Base Objects]] are any objects defined in the [[Object Window]], as well as some objects in the menus in the main GECK toolbar.  Some of these objects serve as template objects for [[Glossary#Reference|References]].
* [[:Category:Objects|Base Objects]] are any objects defined in the [[Object Window]], as well as some objects in the menus in the main GECK toolbar.  Some of these objects serve as template objects for [[Glossary#Reference|References]].
====BaseID====
* A BaseID (or Base ID) is a FormID assigned automatically to an object by the GECK when a new object is created in the Object window. The Form IDs listed in the Object window are Base IDs. A Base ID is only associated with an object template in the editor, never with an instanced object in-game.


====EditorID====
====EditorID====
*The EditorID of an object is the name used in the GECK to identify the object when working with it, and can be used in scripts.
*The EditorID (or Editor ID) of an object is a name given to an object by a GECK user to uniquely identify that object for use in the GECK. This name does not appear in-game, but is used in scripts.


====FormID====
====FormID====
*The FormID of an object is the unique numerical identifier for that object, in hexadecimal.  This is the 'short version' used by the engine while the game is running.
*The FormID (or Form ID) of an object is the unique numerical identifier for that object, in hexadecimal.  This is the 'short version' used by the engine while the game is running. Note that in the GECK, the term Form ID may be used in one of two fashions: as the Base ID of an object template, and as the Reference ID of an instanced (placed) in-game object. The Form IDs in the Object window are Base IDs. The Form IDs in the Cell View window are Reference IDs.


====LOD====
====LOD====
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====Reference====
====Reference====
* [[Reference|References]] are instances of [[Glossary#Base Object|Base Objects]] that have been placed in the game world in the [[Cell View Window]].  References inherit most of their properties from the Base Objects that they are templated on.
* [[Reference|References]] are instances of [[Glossary#Base Object|Base Objects]] that have been placed in the game world via the [[Render Window]]. References added to cells also appear in the [[Cell View Window]].  References inherit most of their properties from the Base Objects that they are templated on.
 
====Reference Editor ID====
* A Reference Editor ID is a name given to a specific instance ([[Reference]]) of an object placed in the Render Window by a user. Reference Editor IDs are used in scripts to execute commands that affect only that instance of an object.
 
====Reference ID====
* A Reference ID is a FormID assigned automatically to a Reference by the GECK when an object is placed in the Render Window. Reference IDs are required to uniquely identify each instance of an object in-game. The Form ID column of the Cell View window lists Reference IDs.


== File Types ==
== File Types ==
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