Difference between revisions of "FMoveRunMult"

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146 bytes added ,  19:56, 18 December 2008
Add possible workaround information
imported>SnakeChomp
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imported>SnakeChomp
(Add possible workaround information)
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'''Note:''' changes to this value will not be reflected until an actor re-evaluates its speed. This can be done by changing sneak state or holstering / unholstering a weapon. Changing walk/run state will not work.
'''Note:''' changes to this value will not be reflected until an actor re-evaluates its speed. This can be done by changing sneak state or holstering / unholstering a weapon. Changing walk/run state will not work.
A possible workaround is to do 1 point of mobility damage to the actor then heal it a frame later. This should cause their speed to recalculate.
Anonymous user

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