Movement Settings
(Redirected from FMoveRunMult)
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< [[::Settings|Settings]]
These settings affect the speed at which actors move under various circumstances. They apply to all actors unless otherwise noted.
Note: Changes to these settings will not be reflected until an actor re-evaluates its speed. This can be done by changing sneak state or holstering / unholstering a weapon. Changing walk/run state will not work. Another way to do this is to do 1 point of mobility damage to the actor then heal it a frame later. This should cause their speed to recalculate.
Setting | Default | Description |
fMoveBaseSpeed | 77.0 | Base movement speed (in units per second?). |
fMoveRunMult | 4.0 | Movement speed is multiplied by this when the actor is running. |
fMoveSneakMult | 0.57 | Movement speed is multiplied by this when the actor is sneaking. |
fMoveNoWeaponMult | 1.1 | Movement speed is multiplied by this when the actor's weapon is holstered, or the actor has no weapon equipped. |
fMoveEncumEffect | 0.4 | Movement speed is multiplied by this when the actor's InventoryWeight AV exceeds the CarryWeight AV. |
fMoveEncumEffectNoWea | 0.3 | As above, but possibly when the actor has their weapon holstered? |
fMoveOneCrippledLegSpeedMult | 0.85 | Movement speed is multiplied by this when the actor has one crippled leg. |
fMoveTwoCrippledLegsSpeedMult | 0.75 | Movement speed is multiplied by this when the actor has two crippled legs. |