Difference between revisions of "FMineExteriorRadiusMult"
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Use the setting template
imported>SnakeChomp (New page: This setting controls how close actors need to be to active mines on the ground in order for them to detonate. 0 means the mine will never detect an actor and will never detonate. 1 is nor...) |
imported>SnakeChomp (Use the setting template) |
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This setting controls how close actors need to be to active mines on the ground in order for them to detonate. 0 means the mine will never detect an actor and will never detonate. 1 is normal distance | {{Setting | ||
|Default = 1.6 | |||
|Description = This setting controls how close actors need to be to active mines on the ground in order for them to detonate. 0 means the mine will never detect an actor and will never detonate. 1 is normal distance, 2 is twice the normal distance, etc. The "normal distance" is specified as the "Proximity" value of the projectile form for the mine. | |||
}} |