Difference between revisions of "ActorValue"

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172 bytes removed ,  21:36, 21 December 2008
m
imported>Quetzilla
(→‎User Defined Actor Values: notes on variables in use and how to use them anyway.)
imported>Quetzilla
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*'''Variable07'''
*'''Variable07'''
** LenfantMutantMoveScript
** LenfantMutantMoveScript
:The one script that uses this AV can be changed very easily.  Look up:
:The game only uses this actor variable on one placed creature (the Mutant referenced above).
:'''Activator''' - LenfantOutcastWalkTrigger (Linked Ref that stats the Variable07 AV)
:'''Placed Creature''' - LenfantLvlSupermutantBigGuns (used in condition for Linked Ref AI Package)
*'''Variable08'''
*'''Variable08'''
*'''Variable09'''
*'''Variable09'''
Line 56: Line 54:
*'''Variable10'''
*'''Variable10'''
** Water beggars
** Water beggars
:The beggars are the only ones using the variable, so it can safely be used on any other actor.  Setting it to 2 on the beggars themselves will kill them immediately.
:The beggars are the only ones using the variable, so it can be used on any other actor.  Setting it to 2 on the beggars themselves will kill them immediately.


=='''See Also'''==
=='''See Also'''==
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