Difference between revisions of "ActorValue"
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→User Defined Actor Values: notes on variables in use and how to use them anyway.
imported>Cipscis m (Grammar fix - "it's source" -> "its source") |
imported>Quetzilla (→User Defined Actor Values: notes on variables in use and how to use them anyway.) |
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Line 43: | Line 43: | ||
*'''Variable05''' | *'''Variable05''' | ||
** TenpennyResidentSCRIPT | ** TenpennyResidentSCRIPT | ||
:The above script is actually never used by the game. | |||
*'''Variable06''' | *'''Variable06''' | ||
*'''Variable07''' | *'''Variable07''' | ||
** LenfantMutantMoveScript | ** LenfantMutantMoveScript | ||
:The one script that uses this AV can be changed very easily. Look up: | |||
:'''Activator''' - LenfantOutcastWalkTrigger (Linked Ref that stats the Variable07 AV) | |||
:'''Placed Creature''' - LenfantLvlSupermutantBigGuns (used in condition for Linked Ref AI Package) | |||
*'''Variable08''' | *'''Variable08''' | ||
*'''Variable09''' | *'''Variable09''' | ||
** MS13CollarScript | ** MS13CollarScript | ||
:This script can easily be changed to not use an AV by using a token item instead. | |||
*'''Variable10''' | *'''Variable10''' | ||
** Water beggars | ** Water beggars | ||
:The beggars are the only ones using the variable, so it can safely be used on any other actor. Setting it to 2 on the beggars themselves will kill them immediately. | |||
=='''See Also'''== | =='''See Also'''== |