Difference between revisions of "Talk:Weapons"

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945 bytes added ,  20:58, 5 January 2014
Asked a question about GECK refs to iron-sight textures
imported>General Darkstar
imported>Rok
(Asked a question about GECK refs to iron-sight textures)
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==Iron-sight texture files: Where are they used?==
Can someone please teach me where or how to find the reference in GECK to the textures of a weapon's iron sights? And perhaps make a note of this info on the relevant page here?
For example, for a weapon like the Cowboy Repeater, I can see that among the textures, there are these two files:
cowboyrepeatertangsights.dds
cowboyrepeatertangsights_n.dds
And while I can find a couple of references in GECK, in the Texture Set "1stPersonCowboyRepeaterTexture", like:
weapons\2handrifle\1stpersonCowboyRepeater.dds
weapons\2handrifle\1stpersonCowboyRepeater_n.dds
I cannot find any references to cowboyrepeatertangsights.dds. So how does the ESP file determine which iron-sight textures to use for the Cowboy Repeater, or any weapon for that matter? And more precisely, how I can choose different iron-sight textures? [[User:Rok|Rok]] ([[User talk:Rok|talk]]) 20:58, 5 January 2014 (EST)
==Unlimited Ammo==
==Unlimited Ammo==
Is there a way to stop the weapon from using ammo (effectively giving it infinite ammo) I have seen [http://fallout.wikia.com/wiki/Template:Weapon_gamebryo this acrticle] and would assume therefore that you can set the value to ''nolimit'' in [[FO3Edit]] or similar.
Is there a way to stop the weapon from using ammo (effectively giving it infinite ammo) I have seen [http://fallout.wikia.com/wiki/Template:Weapon_gamebryo this acrticle] and would assume therefore that you can set the value to ''nolimit'' in [[FO3Edit]] or similar.
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