Difference between revisions of "Talk:Weapons"

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imported>Syn23
imported>Qazaaq
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==Reload Time==
I'm curious, has anyone altered the Reload Time animation successfully?
I'm curious, has anyone altered the Reload Time animation successfully?


--[[User:Syn23|Syn23]] 10:16, 7 February 2009 (UTC)
--[[User:Syn23|Syn23]] 10:16, 7 February 2009 (UTC)


 
==Can't find the art files==
I'm having trouble. I want to create a new weapon, but when I go to the art tab, I cant select any models. It takes me to a file with no models in it, and I've run a search on my computer for the model name I want and it doesnt return the data. So, I guess what I'm asking is how do I access these models? Also, is it possible to duplicate a weapon profile so you can just edit a few details (Like to make a unique variant of it)? Where are the models? Do I need to somehow export them? Help! [[User:Iron Angel|Iron Angel]] 00:59, 13 December 2008 (UTC)
I'm having trouble. I want to create a new weapon, but when I go to the art tab, I cant select any models. It takes me to a file with no models in it, and I've run a search on my computer for the model name I want and it doesnt return the data. So, I guess what I'm asking is how do I access these models? Also, is it possible to duplicate a weapon profile so you can just edit a few details (Like to make a unique variant of it)? Where are the models? Do I need to somehow export them? Help! [[User:Iron Angel|Iron Angel]] 00:59, 13 December 2008 (UTC)
:The files are inside of the the .bsa files in your DATA directory.  You'll need to extract them using either [[FOMM]] or FO3Archive.  Search for them on F3Nexus.
:The files are inside of the the .bsa files in your DATA directory.  You'll need to extract them using either [[FOMM]] or FO3Archive.  Search for them on F3Nexus.
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:::Is it working out for you and if so could you please explain(or link to an explanation) how to make a new weapon from existing models. I'm having a difficult time making a variation of the .32 pistol.--[[User:LaughingBandit|LaughingBandit]] 08:36, 14 December 2008 (UTC)
:::Is it working out for you and if so could you please explain(or link to an explanation) how to make a new weapon from existing models. I'm having a difficult time making a variation of the .32 pistol.--[[User:LaughingBandit|LaughingBandit]] 08:36, 14 December 2008 (UTC)


 
== Pipboy Images==
Greetings, i am haveing a problem makeing the pipboy image for my weapon to show ingame. Ingame it is only shown as an error message, the weapon is still playeable though. I have exported an image called "weapon_sniper_rifle.dds" to use, and i have chosen it in the arts and sounds tab. Help appreciated.
Greetings, i am haveing a problem makeing the pipboy image for my weapon to show ingame. Ingame it is only shown as an error message, the weapon is still playeable though. I have exported an image called "weapon_sniper_rifle.dds" to use, and i have chosen it in the arts and sounds tab. Help appreciated.
//Siphex
//Siphex
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::::[[User:Cipscis|Cipscis]] 14:48, 22 December 2008 (UTC)
::::[[User:Cipscis|Cipscis]] 14:48, 22 December 2008 (UTC)


==Problems with art file extraction==
So I'm having difficulty as well with the weapons.  Used FO3 Archive to extract files I needed to the same named directories as in the game (just using the existing models and icons for now) - So in my data directory I have interface directory (and subdirs all the way to 'weapons_10mm_pistol.dds') -- and I have weapons directory (with subdirs all the way to '10mmpistol.nif')
So I'm having difficulty as well with the weapons.  Used FO3 Archive to extract files I needed to the same named directories as in the game (just using the existing models and icons for now) - So in my data directory I have interface directory (and subdirs all the way to 'weapons_10mm_pistol.dds') -- and I have weapons directory (with subdirs all the way to '10mmpistol.nif')
When I attempt to select those files in GECK it gives me an error of invalid directory.
When I attempt to select those files in GECK it gives me an error of invalid directory.
Anonymous user

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