Difference between revisions of "What's New in GECK v1.1?"

303 bytes removed ,  22:46, 20 March 2009
Undo revision 13554 by Ryan123 (Talk) - Seems like vandalism.
imported>Ryan123
imported>Syn23
(Undo revision 13554 by Ryan123 (Talk) - Seems like vandalism.)
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== New Features ==
== New Features ==
*[[:Category:Godsend Functions|New Script Functions]]
*[[:Category:Godsend Functions|New Script Functions]]
**The GECK has plenty of new jjfgghfugfggggfgfgggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggg, including many functions that would have made scripting certain things in Oblivion ''much easier''.
**The GECK has plenty of new script functions, including many functions that would have made scripting certain things in Oblivion ''much easier''.
*[[Creating_Primitives|Editor-created Primitives]]
*[[Creating_Primitives|Editor-created Primitives]]
**The GECK features a basic system for creating scalable marker geometry for certain uses such as activator triggers and optimization bounds.
**The GECK features a basic system for creating scalable marker geometry for certain uses such as activator triggers and optimization bounds.
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