Difference between revisions of "Use Item At Package"

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181 bytes added ,  07:41, 11 March 2009
imported>DZastreux
imported>DZastreux
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** '''Any Object:'''
** '''Any Object:'''
***'''Object ID:''' Select an object to use.
***'''Object ID:''' Select an object to use.
****About [[Furniture]]s : In some cases, you might experience weird behaviours with the actor ( hesitating, switching or even vanishing ) if , once arrived at location, he must choose between 2 ''Furnitures objectID ( For exemple between : Stool01L / OasisCouch01 )''. This might be because of some data embedded ''(or not!)'' in the .Nif files itselves, used for those objects ''( Easy to edit with [[NifSkope]] )'' ; it seems any nodes in furniture meshes should contain a ''NiStringExtraData:Unyielding = 0'' value ''( what's actually not always the case in some vanilla files )''
****About [[Furniture]]s : In some cases, you might experience weird behaviours with the actor ''( hesitating, switching or even vanishing! )'' if , once arrived at the end-of-package location, he must choose between 2 different Furnitures objectID ''( For exemple : Stool01L / OasisCouch01 )''. This might be because of some data embedded ''(or not!)'' in the .Nif files itselves, used for those objects ''( .Nif are 3D meshes easy to edit with [[NifSkope]] )'' ; it seems any nodes in furniture meshes should contain a '''NiStringExtraData:Unyielding = 0''' value ''( what's actually not always the case in some vanilla files such as '''furniture\stool01.nif''', but is the case in some others like '''furniture\oasis\oasiscouch01.nif''' )''


***'''Object Type:''' Select a type of object.
***'''Object Type:''' Select a type of object.
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**'''Sit Down''': If checked, the actor will sit down within the location radius if any chair is available.
**'''Sit Down''': If checked, the actor will sit down within the location radius if any chair is available.
*** Instead of checking this, you might choose ''Furniture'' in ''Object Type''. The radius will still work (''CG03DadSit'')
*** Instead of checking this, you might choose ''Furniture'' in ''Object Type''. The radius will still work (''CG03DadSit'')
*** In both cases, as a bug, the actor won't be able to use properly a ''Furniture'' if this one isn't the Package ''Location'' itself (!)
*** In some cases, the actor won't be able to use properly any ''Furniture'' around, if the Package ''Location'' isn't the furniture itself, or a static marker.


*'''Allow Search:'''  
*'''Allow Search:'''  
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