Difference between revisions of "Use Item At Package"

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418 bytes added ,  07:32, 11 March 2009
imported>DZastreux
imported>DZastreux
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** '''Any Object:'''
** '''Any Object:'''
***'''Object ID:''' Select an object to use.
***'''Object ID:''' Select an object to use.
****For items only : The actor won't prefer using any [[Furniture]] objectID than another one at package end ; for this, you still need to check specific [[Reference]]
****About [[Furniture]]s : In some cases, you might experience weird behaviours with the actor ( hesitating, switching or even vanishing ) if , once arrived at location, he must choose between 2 ''Furnitures objectID ( For exemple between : Stool01L / OasisCouch01 )''. This might be because of some data embedded ''(or not!)'' in the .Nif files itselves, used for those objects ''( Easy to edit with [[NifSkope]] )'' ; it seems any nodes in furniture meshes should contain a ''NiStringExtraData:Unyielding = 0'' value ''( what's actually not always the case in some vanilla files )''
 
***'''Object Type:''' Select a type of object.
***'''Object Type:''' Select a type of object.


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