Difference between revisions of "Tidbits"
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→Cloning Objects
imported>Quetzilla (→Outdoor Navmesh Editing on slower machines: made into separate page) |
imported>Irontaxi |
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Here is why... | Here is why... | ||
When objects are dragged into a interior/exterior space they are created in general space on the grid but at fairly irregular grid points. | When objects are dragged into a interior/exterior space they are created in general space on the grid but at fairly irregular grid points. | ||
By cloning and substituting objects you can avoid having to zero the new statics. they will already be at your working elevation. | By cloning and substituting objects you can avoid having to zero the new statics. they will already be at your working elevation. |