Difference between revisions of "Tidbits"
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→Outdoor Navmesh Editing on slower machines: made into separate page
imported>Haama m (→Tips and Tricks thread: Capitalize last word) |
imported>Quetzilla (→Outdoor Navmesh Editing on slower machines: made into separate page) |
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You can "snap to reference". This essentially tells the snap settings to treat the pivot point of the indicated object as the origin of the world. Therefore, with an appropriate grid settings, any new pieces you bring in will snap to that object. | You can "snap to reference". This essentially tells the snap settings to treat the pivot point of the indicated object as the origin of the world. Therefore, with an appropriate grid settings, any new pieces you bring in will snap to that object. | ||
-- [http://www.bethsoft.com/bgsforums/index.php?showtopic=924808&view=findpost&p=13412188 JoelBurgess] | -- [http://www.bethsoft.com/bgsforums/index.php?showtopic=924808&view=findpost&p=13412188 JoelBurgess] | ||