Difference between revisions of "Stats List"

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=='''Miscellaneous'''==
=='''Miscellaneous'''==
Additional actor values.
Additional actor values exist which are not directly related to normal character statistics. Many of these variables are used by the game engine to track or initiate specific effects, such as the Bloody Mess perk or the ability to breathe under water.
 
* InventoryWeight - How much the actor is carrying. If InventoryWeight > CarryWeight, the actor is over-encumbered.
* InventoryWeight - How much the actor is carrying. If InventoryWeight > CarryWeight, the actor is over-encumbered.
* Paralysis - If nonzero, the actor is paralyzed
* Paralysis - If nonzero, the actor is paralyzed
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* Chameleon - 0-100, percentage of invisibility
* Chameleon - 0-100, percentage of invisibility
* NightEye
* NightEye
* DetectLifeRange
* DetectLifeRange - No effect (see Fallout: New Vegas)
* FireResist - 0-100, treated as a percentage
* FireResist - 0-100, treated as a percentage
* WaterBreathing - If nonzero, the actor can breath underwater
* WaterBreathing - If nonzero, the actor can breath underwater
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* BloodyMess - if nonzero, kills made by the actor will have extra gory effects
* BloodyMess - if nonzero, kills made by the actor will have extra gory effects
* IgnoreCrippledLimbs - If this is non-zero, movement animations and speed are unaffected by having crippled legs, and gun spread is unaffected by having crippled arms or a crippled head.
* IgnoreCrippledLimbs - If this is non-zero, movement animations and speed are unaffected by having crippled legs, and gun spread is unaffected by having crippled arms or a crippled head.
* Variable01 through Variable10 - no game function, available as a hook for package conditions and scripts
* Variable01 through Variable10 - no game function, available as a hook for package conditions and scripts
** CAUTION: Be careful when modifying Variable actor values. Due to their non-specific nature, several scripts and package conditions may all be checking these values for widely diverse reasons.
** CAUTION: Be careful when modifying Variable actor values. Due to their non-specific nature, several scripts and package conditions may all be checking these values for widely diverse reasons.
** See [[ActorValue#User Defined Actor Values|User Defined Actor Values]] for notes on the game's use of these Actor Values (and how to use them anyway).
** See [[ActorValue#User Defined Actor Values|User Defined Actor Values]] for notes on the game's use of these Actor Values (and how to use them anyway).
===Fallout: New Vegas===
''Fallout: New Vegas'' adds additional stats to the engine, and activates or repurposes a small number of stats which were unused in Fallout 3.
*Dehydration - Dehydration/Thirst level (Hardcore mode)
*Hunger - Hunger/Starvation level (Hardcore mode)
*SleepDeprevation (sic) - Sleep Deprivation level (Hardcore mode)
*DetectLifeRange - if non-zero, the game initiates the "Turbo" effect, whereby gameplay is slowed while player movement speed is increased.
*NightEye - Disables whiteout or blackout effects when the player transitions between very light and very dark areas, e.g. lighted buildings to outdoors during the night.


=='''See Also'''==
=='''See Also'''==
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