Difference between revisions of "Stats List"
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→Derived Statistics
imported>Henning (→Skills) |
imported>Henning |
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* ActionPoints | * ActionPoints | ||
* CarryWeight - How much the actor can carry | * CarryWeight - How much the actor can carry | ||
* CritChance - | * CritChance - 99-100, treated as a percentage | ||
* HealRate | * HealRate | ||
* Health | * Health | ||
* MeleeDamage - Bonus damage done during melee attacks | * MeleeDamage - Bonus damage done during melee attacks | ||
* UnarmedDamage - Bonus Damage done during unarmed (hand to hand) attacks | * UnarmedDamage - Bonus Damage done during unarmed (hand to hand) attacks | ||
* DamageResist - | * DamageResist - 99-100, treated as a percentage | ||
* PoisonResist - | * PoisonResist - 99-100, treated as a percentage | ||
* RadResist - | * RadResist - 99-100, treated as a percentage | ||
* SpeedMult - Value is divided by 100. For NPCs, modifies the base speed fMoveBaseSpeed before accounting for encumberance; for creatures this modifies the speed of the animation. | * SpeedMult - Value is divided by 100. For NPCs, modifies the base speed fMoveBaseSpeed before accounting for encumberance; for creatures this modifies the speed of the animation. | ||
* Fatigue - Used to knock actors unconscious. Hand to hand attacks cause fatigue damage, nothing else reduces it. | * Fatigue - Used to knock actors unconscious. Hand to hand attacks cause fatigue damage, nothing else reduces it. |