Ref Variable
In the GECK, a ref variable may store either a reference or a base form
Like other variables, reference variables must be declared before they can be used:
ref refVarName
Stored References[edit | edit source]
You can use a ref variable that stores a reference anywhere you could use an object reference. Uninitialized reference variables hold a value of 0, and will cause a script to silently stop running if used to call a reference function; otherwise a ref variable storing a reference acts just like any other reference.
You set reference variables using the set command, like other variables. Normally, you will want to use a reference variable function, which returns a formID. For example:
set myRef to GetContainer
Like other variables, you can set a reference variable on another scripted object:
set BobRef.myRef to GetSelf
To check if a ref variable is unset:
if myReferenceVariable == 0
To check if a ref variable is set:
if myReferenceVariable
To check if a ref variable is another reference (in this example the player):
if myReferenceVariable == PlayerREF
Or not another reference:
if myReferenceVariable != PlayerREF
Stored Base Forms[edit | edit source]
You may store a base form in the same way:
ref MyWeapon set MyWeapon to Weap10mmPistol
Beware that this is still a base form and may not be used as the calling reference to functions that allows this syntax, although it may be passed as the target if the function permits this.
See Also[edit | edit source]
- IsReference - to check whether a ref var stores a reference, not base form.
- IsActor - to check if a reference is an actor.
- GetType - to check if a ref var refers is any particular type.
- IsFormValid - to check if a ref var is valid, which is useful in advanced scripting.