Difference between revisions of "Tidbits"

690 bytes removed ,  19:12, 17 December 2008
imported>Haama
m (→‎Tips and Tricks thread: Capitalize last word)
imported>Quetzilla
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  You can "snap to reference". This essentially tells the snap settings to treat the pivot point of the indicated object as the origin of the world. Therefore, with an appropriate grid settings, any new pieces you bring in will snap to that object.
  You can "snap to reference". This essentially tells the snap settings to treat the pivot point of the indicated object as the origin of the world. Therefore, with an appropriate grid settings, any new pieces you bring in will snap to that object.
  -- [http://www.bethsoft.com/bgsforums/index.php?showtopic=924808&view=findpost&p=13412188 JoelBurgess]
  -- [http://www.bethsoft.com/bgsforums/index.php?showtopic=924808&view=findpost&p=13412188 JoelBurgess]
=== Outdoor Navmesh Editing on slower machines ===
If you are having problems editing outdoor navmeshes (crashing, excess memory usage) make sure you're not loading more cells than you need by doing the following.
1) Open My Documents\My Games\Fallout 3\GECKCustom.ini
2) Press CTRL + f
3) enter "ugridstoload" in the textbox without quotes and click find.
4) change the line to "ugridstoload=1" without quotes
    Note: Set "ugridstoload=3" when working with navmesh boundaries between cells.
'''Note''': Also When you're navmeshing, use "N" to hide unloaded navmeshes.
-- [http://www.bethsoft.com/bgsforums/index.php?showtopic=926863&view=findpost&p=13434856 JoelBurgess]
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