SayToDone

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Revision as of 10:16, 27 December 2008 by imported>Kkuhlmann (→‎Example:)
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Overview[edit | edit source]

The SayToDone block is triggered when a Say or SayTo is complete.

Syntax:[edit | edit source]

Begin SayToDone [topic_name]   ; Where the topic_name is optional.

Example:[edit | edit source]

Begin GameMode
   If DoTalk == 1 && Talking == 0
       Say SpeechTopic
       ; set Talking variable to indicate that I'm talking
       Set Talking to 1
   EndIf
End

Begin SayToDone SpeechTopic
   ; clear Talking variable to indicate that I'm done talking
   Set Talking to 0
End

See Also[edit | edit source]

Say
SayTo
Three Way Conversation Tutorial