SayToDone
Revision as of 10:55, 1 December 2008 by imported>JBurgess (→'''Example:''')
Overview
The SayToDone block is triggered when a Say or SayTo is complete.
Syntax:
Begin SayToDone [topic_name] ; Where the topic_name is optional.
Example:
(This is a script fragment, meant for illustration, it is not perfect):
Begin GameMode If WhichInfo == 1 JoeRef.Say SpeechTopic Set WhichInfo to WhichInfo + 1 EndIf End Begin SayToDone SpeechTopic If WhichInfo <= LastInfo JoeRef.Say SpeechTopic Set WhichInfo to WhichInfo + 1 EndIf End