SayToDone
Revision as of 18:18, 26 December 2008 by imported>Quetzilla (not a function but still a godsend)
Overview
The SayToDone block is triggered when a Say or SayTo is complete.
Syntax:
Begin SayToDone [topic_name] ; Where the topic_name is optional.
Example:
(This is a script fragment, meant for illustration, it is not perfect):
Begin GameMode If WhichInfo == 1 JoeRef.Say SpeechTopic Set WhichInfo to WhichInfo + 1 EndIf End Begin SayToDone SpeechTopic If WhichInfo <= LastInfo JoeRef.Say SpeechTopic Set WhichInfo to WhichInfo + 1 EndIf End