Difference between revisions of "SayToDone"
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imported>JBurgess m (→'''Example:''') |
imported>Quetzilla m (not a function but still a godsend) |
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[[Category:Blocktypes]] | [[Category:Blocktypes]] | ||
[[Category:Godsend Functions]] |
Revision as of 18:18, 26 December 2008
Overview
The SayToDone block is triggered when a Say or SayTo is complete.
Syntax:
Begin SayToDone [topic_name] ; Where the topic_name is optional.
Example:
(This is a script fragment, meant for illustration, it is not perfect):
Begin GameMode If WhichInfo == 1 JoeRef.Say SpeechTopic Set WhichInfo to WhichInfo + 1 EndIf End Begin SayToDone SpeechTopic If WhichInfo <= LastInfo JoeRef.Say SpeechTopic Set WhichInfo to WhichInfo + 1 EndIf End