Difference between revisions of "Projectile"

177 bytes added ,  07:38, 10 November 2010
hitscan and gravity info, tested via SGTM
imported>JT
imported>JT
(hitscan and gravity info, tested via SGTM)
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***'''Proximity:''' How close a target must be for the explosion to occur.
***'''Proximity:''' How close a target must be for the explosion to occur.
***'''Countdown Sound:''' Selects the sound file that plays while the timer is running.
***'''Countdown Sound:''' Selects the sound file that plays while the timer is running.
*'''Hitscan:''' If checked, this is a projectile that immediately impacts its target (no art is drawn to screen).
*'''Hitscan:''' If checked, the projectile will instantly ray-trace whether the target is impacted or not without performing in-flight collision detection and ballistic simulation.  The damage will still be delayed according to the projectile speed versus the distance to the target.
*'''Can be Disabled:''' This is used for projectiles that can be deactivated, such as mines.
*'''Can be Disabled:''' This is used for projectiles that can be deactivated, such as mines.
**'''Disable Sound:''' Selects the sound file that plays when a projectile is disabled.
**'''Disable Sound:''' Selects the sound file that plays when a projectile is disabled.
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== Notes ==
== Notes ==
* If '''Gravity''' is non-zero, the 3D projectile will be simulated in game instead of a tracer.
* If '''Gravity''' is non-zero and '''Hitscan''' is false, the 3D projectile will be simulated in game.


[[Category:Special Effect]]
[[Category:Special Effect]]
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