Label
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< [[::Category:Functions|Category:Functions]]
A function added by the Fallout Script Extender.
Description
Defines a labeled position in a script which subsequent calls to Goto can use to create loops. The label must be defined before Goto is called.
Syntax
Label labelID:int
Example
int GetNextActor ; * or some appropriate name set GetNextActor to 1 Label GetNextActor
Notes
- There are 256 available slots for Labels, enabling IDs from 0 to 255 inclusively. Values outside of this range will not work.
- If using NVSE since version 4, label/goto should be replaced by While or Foreach in all but exceptional cases, as this is more powerful, readable and reliable.