Difference between revisions of "IsSwimming"

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Returns 1 if the actor is currently swimming.
{{Function
|CSWikiPage = IsSwimming
|origin = GECK1
|summary = Returns 1 if the calling actor is swimming, and 0 if the calling actor is not swimming.
|name = IsSwimming
|returnVal = 0, 1
|returnType = int
|referenceType = [ActorRefID]
|example = BuddyRef.IsSwimming
}}


==Notes==
*[[IsSwimming]] will always return 0 if called on the player.
*If the calling actor is in the Wasteland worldspace, whether or not they are swimming can be determined by checking their Z coordinate. This approach, unlike [[IsSwimming]], will work perfectly on the player (only works for the main water body [auto-water], not for placeable water).
:<pre>if GetPos Z < 10500</pre>


==See Also==
*[[IsPlayerSwimming]]
*[[IsInWater]]
[[Category:Functions]]
[[Category:Functions]]
[[Category:Functions (GECK 1.1)]]
[[Category:Actor State Functions]]
[[Category:Actor State Functions]]
[[Category:Actor State Functions (GECK 1.1)]]
[[Category:Condition Functions]]
[[Category:Condition Functions]]
[[Category:Condition Functions (GECK 1.1)]]

Latest revision as of 20:38, 30 March 2016

< [[::Category:Functions|Category:Functions]]

Link to TES4 Construction Set Wiki: IsSwimming.

A function included in the GECK version 1.1.0.36.

Description

Returns 1 if the calling actor is swimming, and 0 if the calling actor is not swimming.

Syntax

[help]
(0, 1:int) [ActorRefID].IsSwimming

Example

BuddyRef.IsSwimming

Notes

  • IsSwimming will always return 0 if called on the player.
  • If the calling actor is in the Wasteland worldspace, whether or not they are swimming can be determined by checking their Z coordinate. This approach, unlike IsSwimming, will work perfectly on the player (only works for the main water body [auto-water], not for placeable water).
if GetPos Z < 10500

See Also