Difference between revisions of "IsSwimming"
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imported>Geckbot m (Robot: Automated text replacement (-\[\[Category:(.*?)\(GECK 1.0\)\]\] +Category:\1(GECK 1.1))) |
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<pre>if GetPos Z < 10500</pre> | <pre>if GetPos Z < 10500</pre> | ||
Note that this approach, unlike [[IsSwimming]], will work perfectly on the player. | Note that this approach, unlike [[IsSwimming]], will work perfectly on the player. | ||
Note that this approach only works for the main water body, not for placeable water. | |||
</li> | </li> | ||
</ul> | </ul> |
Revision as of 14:18, 28 November 2010
< [[::Category:Functions|Category:Functions]]
Link to TES4 Construction Set Wiki: IsSwimming.
A function included in the GECK version 1.1.0.36.
Description
Returns 1 if the calling actor is swimming, and 0 if the calling actor is not swimming.
Syntax
(int) Actor.IsSwimming
Example
BuddyRef.IsSwimming
Returns 1 if BuddyRef is swimming, and 0 if BuddyRef is not swimming.
Notes
- IsSwimming will always return 0 if called on the player.
-
If the calling actor is in the Wasteland worldspace, whether or not they are swimming can be determined by checking their Z coordinate:
if GetPos Z < 10500
Note that this approach, unlike IsSwimming, will work perfectly on the player. Note that this approach only works for the main water body, not for placeable water.